Tampilkan postingan dengan label Free 3D Tutorial. Tampilkan semua postingan
Tampilkan postingan dengan label Free 3D Tutorial. Tampilkan semua postingan
Rabu, 27 Maret 2013
Selasa, 19 Maret 2013
Membuat kota dengan Instant
Posted by guponk on 19.12. 3DMax,Free 3D Tutorial - No comments
Hallo semuanya, pada tutorial kali ini akan diperkenalkan plugin yang bernama Greeble. Plugin ini bertujuan untuk membangun kota dengan cepat... Silahkah download plugin nya, dan selamat bersenang - senang..
Note : Untuk sementara kita belum menyediakan plugin nya
Note : Untuk sementara kita belum menyediakan plugin nya
Selasa, 29 Januari 2013
Video Tutorial 3ds max : Jalanan Retak ( Film : 2012)
Posted by guponk on 22.37. 3DMax,Free 3D Tutorial - No comments
Hai kalian pasti pernah liat film 2012 bukan nah, adegan jalanan ancur ancuran dan retak disana sini, itu keren banget kan,...ok saya mau berbagi Video tutorialnya sama kalian,..silahkan simak dibawah ini ( PART 1) kalau kalain mau download video nya dengan resolusi yang jauh lebih besar silahkan klik link "pay with tweet" kami dibawah ini, download link akan keluar otomatis setelah kalian ngetweet atau ngepost di FB :
( PART 2 ) kalau kalain mau download video nya dengan resolusi yang jauh lebih besar silahkan klik link "pay with tweet" kami dibawah ini, download link akan keluar otomatis setelah kalian ngetweet atau ngepost di FB :
Tutorial 3D :Cara Modeling mata,Riging dan Texturingnya
Posted by guponk on 02.20. 3DMax,Free 3D Tutorial - No comments
Hai semuanya hmmm,...mata adalah jendela jiwa,...itu bukan omong kopsong, dari mata kitra bisa membaca ekspresi emosi seseorang,..oleh karena itu sangat penting bila kita sama 2 mempelajari tehnik membuat mata di 3ds max Tweet
Senin, 13 September 2010
Cara membuat laut realistik
Posted by guponk on 18.36. 3DMax,Free 3D Tutorial - No comments

Hai apa kabar,...?
Setelah liburan lebaran, Ayyyyooooo kita bakar lagi semangat kita buat mengasah skill 3ds max kita samapai gila,...hahaha.
Ok saya baru saja mentranslate sebuah tutorial yang bagus tentang cara membuat laut dengan 3ds max,..silahkan di coba-coba yah,..BAKAAAAAAAARRRRRRR !!!!!
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Setelah liburan lebaran, Ayyyyooooo kita bakar lagi semangat kita buat mengasah skill 3ds max kita samapai gila,...hahaha.
Ok saya baru saja mentranslate sebuah tutorial yang bagus tentang cara membuat laut dengan 3ds max,..silahkan di coba-coba yah,..BAKAAAAAAAARRRRRRR !!!!!
Share
Cara membuat laut realistik 3ds max
Jumat, 27 Agustus 2010
3dsmax 2010 Hair Cloth Tutorial
Posted by guponk on 08.50. 3DMax,Free 3D Tutorial - No comments
Ok silahkan baca-baca Tutorial untuk max 2010 ini, Tutorial ini hanya untuk dibaca-baca saja, diharap untuk tidak mendownload tutorial ini,...terimakasih
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3dsmax 2010 Hair Cloth
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3dsmax 2010 Hair Cloth
Selasa, 27 Juli 2010
Character Animation with Biped
Posted by guponk on 22.56. 3DMax,Free 3D Tutorial - No comments
Ok kalau yang satu ini adalah buku tentang cara membuat character kita bergerak, berjalan, berlari, lompat dan sebagainya dengan realistik, saya perhatikan banyak sekali pertanyaan mengenai hal ini di Facebook Komunitas ataupun di ChatBox, silahkan pelajari walaupun saya akui pasti lebih mudah mempelajarinya dengan menggunakan Video Tutorial.Please do not download with out permission !
Note : tunggu hingga buku loading sempurna karena buku ini memiliki 230 Halaman.
3Ds Max 2009 Character Animation
Lighting with 3DS Max
Posted by guponk on 22.34. 3DMax,Free 3D Tutorial - No comments
Hai,... Buku yang komunitas sediakan kali ini adalah mengenai pencahayaan dengan 3ds Max sangat penting dan pastinya penasaran ingin kalian baca bukan, buku ini ditulis oleh Nicholas Boughen | Wordware Publishing, Inc.buku ini adalah buku digital, please do not download it without permission !
Note : harap sabar menunggu hingga buku terloading dengan sempurna karena buku ini memiliki 449 Halaman.
3ds max lighting3
Sabtu, 24 Juli 2010
Speed Rigging with BonesPro3
Posted by guponk on 03.12. 3DMax,Free 3D Tutorial - No comments
Hai,...kali ini saya membuat sebuah review untuk sebuah tools/plugin baru yang fungsinya untuk rigging character, kalian pasti sudah banyak yang mengenal Biped dan Bone dan saya juga yakin kalian juga mengenal tehnik Skin dan Physique, namun pertanyaan saya adalah :"Capek gak nge rigging dengan menggunakan skin atau physique"
Capeknya kalau menurut saya ketika seting/mengatur envelope pada skin/physique diperbesar lalu diperkecil agar envelope kita membungkus dengan benar, tapi selalu saja ada yang tidak maksimal di character object kita, terutama di bagian persendian, memang ada skin morph tapi tetep aja kadang masalah terjadi dan bikin frustrasi, yup pengalaman pribadi nih !
Nah sekarang ada yang namanya Bonespro produk dari Digimation yang memudahkan kita untuk melakukan proses rigging pada character kita, gak ada lagi berurusan dengan envelope yang bikin kita mau ngebanting komputer ( Hahaha ) dan gak ada lagi hasil rigging yang menunjukkan bagian persendian yang terlihat aneh bin ajaib.
Sample Video BonesPro 3 :
Sample Video How to use BonesPro3 ( Preview )
Keunggulan Bones Pro :
- Sangat mudah digunakan.
- Real Time
- Bagian persendian gak bakalan patah/aneh
- Gak berurusan lagi dengan envelope yang menyebalkan
- Hasilnya ajaib.
- Ada efek Jiggle seperti (maaf) payudara wanita yang berguncang ketika lari.
- Dll.
Diluar sana Bonespro 3 dijual dengan harga $495, yah kalau di rupiahkan sekitar Rp.4.500.000.- wow memang harga yang pantas untuk sebuah plugin yang teramat membantu pekerjaan kita, oya Komunitas Animator 3ds Max Indonesia juga menjual Plugin ini.
Bonespro 3:

( Full version ) Plugin for 1 Comp.
( 5 Video ) Tutorial Plugin
System Requirements
* 3ds Max Versi 4-5-6-7-8-9 & 2008
* 32-bit only
* 400MHz CPU (1GHz recommended)
* 512MB RAM (1GB recommended)
* Graphics card supporting 1024 x 768
* 2MB hard drive space
Minggu, 11 Juli 2010
Tutorial 3D Texture Material Kulit
Posted by guponk on 22.21. 3DMax,Free 3D Tutorial - No comments
CGIndia dan Komunitas 3ds max menyajikan tutorial yang baru dan berguna untuk pengguna 3ds Max. Dalam tutorial singkat ini, Mario Malagrino Florence Design Academy menjelaskan cara membuat bahan kulit di 3ds Max. Kulit adalah salah satu bahan yang paling banyak digunakan dalam bidang desain Furniture. apalagi untuk desain sofa atau sofa. Sangat mudah untuk mendapatkan bahan kulit yang baik. Kualitas bahan kulit sangat tergantung pada pencahayaan di scene.Sebelum memulai, untuk membuat kulit dalam editor materi Anda harus terlebih dahulu menganalisis persis jenis kulit yang Anda ingin untuk mensimulasikannya di 3D Studio Max. Setelah ini coba untuk memilih gambar yang memiliki pola / tekstur kulit asli. Di sini, di gambar di bawah ini, Anda dapat melihat contoh gambar / Map yang memungkinkan kami untuk menciptakan sebuah tekstur kulit yang sempurna dalam editor material. Yang pertama adalah gambar sederhana dari kertas scan, yang kedua dibuat dengan Photoshop.

Mari kita lihat langkah-langkah untuk membuat kulit.
Pertama cobalah untuk menambahkan specular highlights benar. Anda harus menganalisa kulit asli dan mensimulasikan kilau yang sama dan tingkat specular di material editor. Tidak ada nilai standar. Pengaturan ini tergantung pada jenis kulit dan juga pada iluminasi. Jika cahaya sangat terang, Anda akan memiliki specular highlight yang sangat kuat/terang dalam rendering. Untuk menghindari ini, Anda harus menetapkan jumlah yang rendah di specular level slot. Pilih dalam diffuse slot warna bahan kulit Anda. Sekarang lihat di MAPS dan klik pada tombol BUMP NONE.
BUMP Map sekarang memungkinkan Anda untuk membuat tekstur kulit. Pada saat ini Anda memiliki berbagai jenis map yang dapat Anda pilih. Dalam tutorial ini kita akan menggunakan bitmap atau NOISE Map. Keduanya bisa digunakan.
a.) Jika Anda memilih NOISE Anda harus memperhatikan hanya pada satu parameter: ukuran dari Noise Map. Biasanya itu sangat sangat kecil, sering lebih rendah dari nilai 1. Tapi nilai ini tergantung lagi dengan jenis kulit yang Anda inginkan untuk di simulasikan.
Dalam jumlah di slot BUMP Map Anda dapat mengatur kekuatan tekstur. Biasanya tidak pernah lebih dari 50/-50. Dalam Rendering 3 Anda dapat melihat hasil Noise Map.
Click untuk perbesar gambarb.) Jika Anda memilih untuk menggunakan bitmap (foto) ke bump slot Anda harus menjaga tiling value nya. Ini memiliki lebih atau kurang efek yang sama seperti parameter Size di Noise (kamu juga bisa menerapkan UVW map dari modifier list dan mengubah ukuran Gizmo; itu akan memiliki efek yang sama seperti tiling / pengulangan gambar image).
Untuk memiliki kontrol lebih pada specular highlight rendering dapat Anda gunakan setelah Anda menyelesaikan Scene cahaya "MR Area Omni". Setelah Anda meletakkan cahaya di lokasi yang benar-klik kanan pada Area MR Omni dan nonaktifkan "AFFECT DIFFUSE". langkah ini akan membuat MR.Area Omni hanya menyinari specular highlights pada bahan. Kami akan menggunakan MR.Area Omni HANYA untuk membuat kilauan / pantulan cahaya yang biasanya terlihat pada material kulit. Dengan cara ini kami memiliki lebih banyak kontrol posisi, warna dan kecerahan dari specular highlights. Nonaktifkan bayangan di Omni MR.Area. Teknik ini dapat sangat membantu jika Anda memerlukan kilauan/pantulan dari pada yang sumber cahaya sudah buat pada bahan kulit. Untuk menghindari bahwa cahaya ini mempengaruhi semua obyek dalam ascene, Anda harus menggunakan opsi pengecualian dalam memodifikasi panel termasuk semua benda-benda lain yang seharusnya tidak menerima tambahan sinar (Anda harus memilih sumber cahaya untuk melakukan hal ini)

Photoshop
mari kita melihat cara menciptakan tekstur kulit gambar 1.
Buka Photoshop dan buat file baru. Go to the main tool bar > FILTER dan pilih Tekstur > kemudian Stained Glass (gambar 7).

Cara ini akan membuat tekstur seperti kulit ular. Anda akan memiliki 3 parameter di filter yang dapat Anda ubah. Pada dasarnya ini sudah "Map" yang dapat digunakan dalam 3D Studio Max sebagai BUMP Map. cara ini akan memberi Anda hasil yang cukup bagus.

Untuk membuatnya sedikit lebih menarik Anda dapat kembali ke Photoshop dan menduplikasi layer kulit. Mengubah layer yang sudah di copy dari Normal to MULTIPLY. cara ini akan memungkinkan Anda untuk menambahkan warna yang berbeda pada layer asli tanpa kehilangan bentuk hitam kulit yang telah dibuat pada filter sebelumnya . Pilih Brush yang kamu suka pada photoshop dan coba untuk membuat warna coklat dari kulit yang alami.
Jangan membuatnya terlalu bersih, jika terlalu bersih maka akan terlihat sangat unnatural, setelah langkah ini, arahkan mouse ke Multiplied layer Anda dan kurangi Opacity nya. Jangan biarkan bentuk hitam dari lapisan atas juga terlihat. Simpan gambar tersebut sebagai bitmap. Sekarang Anda memiliki 2 gambar. Yang pertama yang hanya hitam dan putih dan yang kedua dengan warna coklat.

Taruh yang cokelat ke dalam slot DIFFUSE COLOR slot in MAPS, dan yang hitam putih ke dalam slot BUMP (gambar di bawah ini). Jika efek kulit terlalu tajam Anda dapat blur kedua gambar di Photoshop > main tool bar FILTER > Blur > GAUSSIAN Blur. Hal yang sama dapat dilakukan di bitmap dari slot Blur.


Sabtu, 05 Juni 2010
Free 3D tutorial : Panoramic 360 derajat
Posted by guponk on 12.30. 3DMax,Free 3D Tutorial - No comments
Apa lagi tuh ??,...okay bayangkan kalo kamu presentasi sebuah ruangan design interior buatan kamu sendiri, asik gak menurut kamu kalo presentasinya itu clickable dan bisa diputar ruangannya,...??Pasti asik khan,..! mau tau cara ngebuatnya dengan menggunakan 3ds max dan vray,...silahkan klik tutorial buatan 3d artist dari ukraina Ren3d : Click here
Rabu, 02 Juni 2010
Free 3D Book : Environments and Characters
Posted by guponk on 06.07. 3DMax,Free 3D Tutorial - No comments
Computer Graphics for Artists II: Environments and Characters by Andrew Paquette
Publisher: Springer | Number Of Pages: 384 | Publication Date: 2009-05 | ISBN-10: 1848824696 | PDF | 44 Mb
In this second volume of Computer Graphics for Artists the author, Andrew Paquette, guides the reader through the creation of realistic computer-generated backgrounds and characters. Rather than teach using a specific program, the author focuses on the theory required to ensure that the artist can create a convincing landscape, building, person or whatever they turn their attention to. Part One covers the core areas of background generation, such as CG terrain, plant life and architecture, but also deals with specific concepts such as photo-texturing and lighting, explaining all the advantages and pitfalls involved. Part Two introduces the reader to the study of the body-shape and movement and their consequent effects upon successful digital-recreation, as well as addressing some of the fundamental elements of appearance; hair, skin and fat. It is assumed that readers will be familiar with the terms and concepts described in the first volume of this work.
Download here :
Mirror 1
Mirror 2
Komunitas 3DS Max via Mobile phone : http://mippin.com/komunitas3dsmax
Publisher: Springer | Number Of Pages: 384 | Publication Date: 2009-05 | ISBN-10: 1848824696 | PDF | 44 Mb
In this second volume of Computer Graphics for Artists the author, Andrew Paquette, guides the reader through the creation of realistic computer-generated backgrounds and characters. Rather than teach using a specific program, the author focuses on the theory required to ensure that the artist can create a convincing landscape, building, person or whatever they turn their attention to. Part One covers the core areas of background generation, such as CG terrain, plant life and architecture, but also deals with specific concepts such as photo-texturing and lighting, explaining all the advantages and pitfalls involved. Part Two introduces the reader to the study of the body-shape and movement and their consequent effects upon successful digital-recreation, as well as addressing some of the fundamental elements of appearance; hair, skin and fat. It is assumed that readers will be familiar with the terms and concepts described in the first volume of this work.Download here :
Mirror 1
Mirror 2
Komunitas 3DS Max via Mobile phone : http://mippin.com/komunitas3dsmax
Sabtu, 29 Mei 2010
Free 3Ds Max Tutorial : 3DS Max for Compositors
Posted by guponk on 06.54. 3DMax,Free 3D Tutorial - No comments
3DS Max for Compositors | 1 Gb
Run by Professor Gary M. Davis - this course opens the door to 3D for those who might have always been keen to learn but found 3D intimidating. Gary does international training for Autodesk and is an expert in 3d Max, Combustion and Toxik. These accelerated session focus on 3ds Max but will also address compositing issues using Autodesk Combustion. That being said, these aspects easily apply to using any compositing application you might currently be utilizing in your facility. These classes were specifically designed for individuals with existing compositing and/or editing experience looking to add 3ds Max to their toolkit.
.
Class 1 UI and Workflow Essentials of Autodesk 3ds Max: User preferences, basic UI navigation, creating and naming primitives, the modifier stack, editing pivot points, basic hierarchies and selections, setting up a project to proportion and scale (for various types of client deliverable).
Class 2 Modeling Fundamentals: Creating and editing 2d splines shapes, lathe and extrude, box modeling basics (aka ?Sub-D modeling), export considerations going to *.FBX & *.3DS formats (for export to use in Flame, Fusion, Nuke, etc.).
Class 3 Cameras: Basic camera types, cameras on paths, Camera Projection/Mapping, modeling for perspective matching (Matte Painting & Set Extensions), material considerations.
Class 4 Material Editor: Common Shader setups, working with material libraries, using HDR images as map types, applying materials to imported stock-art models.
Class 5 Lighting Essentials: Basic light types and common setups, shadow types, attenuation, simple Global Illumination (?GI?) solutions.
Class 6Animation: Time configuration, keyframing, auto/manual keyframing, ease curves, timeline tools and editing, fundamental animation controller types including audio controllers and motion capture using a mouse.
Class 7 Rendering Part 1 & 2 ? Basic Output Considerations, Render Elements : Organizing MAX projects for Render Passes (i.e.: fore/mid/back ground renders), essential output file format considerations including full HDR/Floating-point renderings using Mental Ray.
Setting up render elements, UI locations of various features, accommodating render element output, format considerations (cont.), Scanline and Mental Ray explored.
Class 8 Rendering Part 3 & 4 ? The RPF File Format G-Buffers explained, 3ds Max UI locations of RPF hooks, RPF file rendering, advanced uses for RPF within Combustion.
Class 9 Depth of Field and Motion Blur: Various options for both depth of field and motion blur will be explored. These include solutions within 3ds Max as well as ways of doing these effects as a post process in compositing software.
Class 10 Motion Graphics and Broadcast: The text tool within 3ds Max will be explored in depth here. Broadcast considerations such as color safe, field rendering, bit-depth, resolution (over-rendering), animated graphic designs, creating looping animations.
Download Links:
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
Run by Professor Gary M. Davis - this course opens the door to 3D for those who might have always been keen to learn but found 3D intimidating. Gary does international training for Autodesk and is an expert in 3d Max, Combustion and Toxik. These accelerated session focus on 3ds Max but will also address compositing issues using Autodesk Combustion. That being said, these aspects easily apply to using any compositing application you might currently be utilizing in your facility. These classes were specifically designed for individuals with existing compositing and/or editing experience looking to add 3ds Max to their toolkit..
Class 1 UI and Workflow Essentials of Autodesk 3ds Max: User preferences, basic UI navigation, creating and naming primitives, the modifier stack, editing pivot points, basic hierarchies and selections, setting up a project to proportion and scale (for various types of client deliverable).
Class 2 Modeling Fundamentals: Creating and editing 2d splines shapes, lathe and extrude, box modeling basics (aka ?Sub-D modeling), export considerations going to *.FBX & *.3DS formats (for export to use in Flame, Fusion, Nuke, etc.).
Class 3 Cameras: Basic camera types, cameras on paths, Camera Projection/Mapping, modeling for perspective matching (Matte Painting & Set Extensions), material considerations.
Class 4 Material Editor: Common Shader setups, working with material libraries, using HDR images as map types, applying materials to imported stock-art models.
Class 5 Lighting Essentials: Basic light types and common setups, shadow types, attenuation, simple Global Illumination (?GI?) solutions.
Class 6Animation: Time configuration, keyframing, auto/manual keyframing, ease curves, timeline tools and editing, fundamental animation controller types including audio controllers and motion capture using a mouse.
Class 7 Rendering Part 1 & 2 ? Basic Output Considerations, Render Elements : Organizing MAX projects for Render Passes (i.e.: fore/mid/back ground renders), essential output file format considerations including full HDR/Floating-point renderings using Mental Ray.
Setting up render elements, UI locations of various features, accommodating render element output, format considerations (cont.), Scanline and Mental Ray explored.
Class 8 Rendering Part 3 & 4 ? The RPF File Format G-Buffers explained, 3ds Max UI locations of RPF hooks, RPF file rendering, advanced uses for RPF within Combustion.
Class 9 Depth of Field and Motion Blur: Various options for both depth of field and motion blur will be explored. These include solutions within 3ds Max as well as ways of doing these effects as a post process in compositing software.
Class 10 Motion Graphics and Broadcast: The text tool within 3ds Max will be explored in depth here. Broadcast considerations such as color safe, field rendering, bit-depth, resolution (over-rendering), animated graphic designs, creating looping animations.
Download Links:
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
Kamis, 13 Mei 2010
Poser 8 Revealed : The Official Guide
Posted by guponk on 07.04. 3DMax,Free 3D Tutorial - No comments
Kelly L. Murdock, "Poser 8 Revealed: The Official Guide" Course Technology PTR | 2009 | ISBN: 1598639706 | 592 pages | PDF | 14 MB
Get ready to master all the powerful features of Poser 8. "Poser 8 Revealed" helps you tackle all the essential skills you need to create, render, and animate scenes using the simple yet sophisticated toolset offered by Poser 8. This hands-on guide provides step-by-step tutorials for each task or skill, followed by basic projects that allow you to practice each new skill on your own. You'll put the power of Poser 8 to work as you learn how to pose and position figures, simulate cloth, create dynamic hair styles, incorporate props, animate figures, render scenes, and so much more. Tips and tricks throughout each chapter will guide you along the way.
Download Here
Get ready to master all the powerful features of Poser 8. "Poser 8 Revealed" helps you tackle all the essential skills you need to create, render, and animate scenes using the simple yet sophisticated toolset offered by Poser 8. This hands-on guide provides step-by-step tutorials for each task or skill, followed by basic projects that allow you to practice each new skill on your own. You'll put the power of Poser 8 to work as you learn how to pose and position figures, simulate cloth, create dynamic hair styles, incorporate props, animate figures, render scenes, and so much more. Tips and tricks throughout each chapter will guide you along the way.Download Here
Free 3D Book : Texturing and Modeling
Posted by guponk on 06.53. 3DMax,Free 3D Tutorial - No comments
Texturing and Modeling, Third Edition: A Procedural Approach Morgan Kaufmann | ISBN: 1558608486 | 2002 | PDF | 721 pages | 10.2 MB
The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters on which readers have come to rely contain all-new material covering L-systems, particle systems, scene graphs, spot geometry, bump mapping, cloud modeling, and noise improvements. There are many new spectacular color images to enjoy, especially in this edition's full-color format. As in the previous editions, the authors, who are the creators of the methods they discuss, provide extensive, practical explanations of widely accepted techniques as well as insights into designing new ones. New to the third edition are chapters by two well-known contributors: Bill Mark of NVIDIA and John Hart of the University of Illinois at Urbana-Champaign on state-of-the-art topics not covered in former editions.
Download here
The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters on which readers have come to rely contain all-new material covering L-systems, particle systems, scene graphs, spot geometry, bump mapping, cloud modeling, and noise improvements. There are many new spectacular color images to enjoy, especially in this edition's full-color format. As in the previous editions, the authors, who are the creators of the methods they discuss, provide extensive, practical explanations of widely accepted techniques as well as insights into designing new ones. New to the third edition are chapters by two well-known contributors: Bill Mark of NVIDIA and John Hart of the University of Illinois at Urbana-Champaign on state-of-the-art topics not covered in former editions.Download here
Selasa, 30 Maret 2010
Free 3D Tutorial : 3D Game Programming for Teens
Posted by guponk on 00.12. 3DMax,Free 3D Tutorial - No comments
Maneesh Sethi, "3D Game Programming for Teens" Course Technology PTR | ISBN: 1598638432 | 2009-02-17 | 432 Pages | 10.5 MB
Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy-to-follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design and develop your very own games. You?ll begin with an introduction to some simple programming concepts using the Blitz3D language. Then you?ll learn about graphics creation for games using CorelDRAW and PHOTOPAINT. Finally you?ll explore basic 3D modeling with Autodesk 3ds Max, and you?ll learn how to enhance your games with sound effects, collisions, and more. 3D Game Programming for Teens, Second Edition walks you through the game programming process step-by-step, with each new technique building upon the previous ones. The final chapter of the book shows you how to put all your new knowledge together and build your own full game! All you need to get started are some basic computer skills and a love of games. No previous programming experience required!
Download Link :
Mirror 1
Mirror 2
Mirror 3
Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy-to-follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design and develop your very own games. You?ll begin with an introduction to some simple programming concepts using the Blitz3D language. Then you?ll learn about graphics creation for games using CorelDRAW and PHOTOPAINT. Finally you?ll explore basic 3D modeling with Autodesk 3ds Max, and you?ll learn how to enhance your games with sound effects, collisions, and more. 3D Game Programming for Teens, Second Edition walks you through the game programming process step-by-step, with each new technique building upon the previous ones. The final chapter of the book shows you how to put all your new knowledge together and build your own full game! All you need to get started are some basic computer skills and a love of games. No previous programming experience required!Download Link :
Mirror 1
Mirror 2
Mirror 3
Jumat, 26 Maret 2010
Free 3D Tutorial : 3ds Max Modeling: Bots, Mechs, and Droids
Posted by guponk on 06.59. 3DMax,Free 3D Tutorial - No comments
Jon Weimer, "3ds Max Modeling: Bots, Mechs, and Droids"
Jones & Bartlett Publishers | ISBN: 1598220446 | 2008 | 832 pages | PDF | 52.1 MB
3ds Max Modeling: Bots, Mechs, and Droids offers an unparalleled, project-based learning strategy for anyone who is interested in modeling with 3ds Max. From the very first pages, readers will discover how to use the Max toolset to create sophisticated models, including a spider bot, hunter-killer, battle mech, and android. Learn how to use the 3ds Max toolset without relying on third-party models. Watch the progression of the models through hundreds of screen captures, also available in full color on the companion DVD. Take advantage of the book s learn-as-you-go approach to creating a variety of intricate robotic models with 3ds Max.
Download Here :
MIRROR #1
MIRROR #2
MIRROR #3
Jones & Bartlett Publishers | ISBN: 1598220446 | 2008 | 832 pages | PDF | 52.1 MB
3ds Max Modeling: Bots, Mechs, and Droids offers an unparalleled, project-based learning strategy for anyone who is interested in modeling with 3ds Max. From the very first pages, readers will discover how to use the Max toolset to create sophisticated models, including a spider bot, hunter-killer, battle mech, and android. Learn how to use the 3ds Max toolset without relying on third-party models. Watch the progression of the models through hundreds of screen captures, also available in full color on the companion DVD. Take advantage of the book s learn-as-you-go approach to creating a variety of intricate robotic models with 3ds Max.Download Here :
MIRROR #1
MIRROR #2
MIRROR #3
Free 3D Tutorial : Essential 3ds Max 2008
Posted by guponk on 06.55. 3DMax,Free 3D Tutorial - No comments
Sean McBride, "Essential 3ds Max 2008"
Wordware Publishing, Inc. | 2008 | ISBN: 1598220500 | 456 pages | PDF | 7 MB
Essential 3ds Max 2008 offers a user-friendly introduction to the newest version of 3ds Max. From an overview of the user interface, tools, and modifers to modeling exercises that demonstrate the creation of an interior, a basic character, and a suit of armor, this book provides readers with a guide to getting the most out of Max. Learn how to: Model objects using a variety of low-poly and high-poly techniques. Use texture maps to vary the look of objects. Create and adjust lights in your scenes. Unwrap models to generate UVW coordinates. Generate normal maps for use in real-time simulations and game development. Composite images with background plates.
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Wordware Publishing, Inc. | 2008 | ISBN: 1598220500 | 456 pages | PDF | 7 MB
Essential 3ds Max 2008 offers a user-friendly introduction to the newest version of 3ds Max. From an overview of the user interface, tools, and modifers to modeling exercises that demonstrate the creation of an interior, a basic character, and a suit of armor, this book provides readers with a guide to getting the most out of Max. Learn how to: Model objects using a variety of low-poly and high-poly techniques. Use texture maps to vary the look of objects. Create and adjust lights in your scenes. Unwrap models to generate UVW coordinates. Generate normal maps for use in real-time simulations and game development. Composite images with background plates.Download Here :
MIRROR #1
MIRROR #2
MIRROR #3
Senin, 15 Maret 2010
Free 3d Book : 3D Max 9 Bible
Posted by guponk on 21.18. 3DMax,Free 3D Tutorial - No comments
Bagi kalian pecinta 3D Max 9 pasti mengenal buku ini bukan,..!!?? ini adalah buku yang katanya memiliki panduan lengkap mengenai 3D MAX 9 dari dasar hingga mahir dan bagaimana kamu mempercepat pekerjaan kamu, di 3D MAX 9...hmmm bagi saya tetap lebih enak belajar dengan menggunakan video tutorial dibanding dengan buku,...!!Tapi terserah kalian,..!!
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Jumat, 05 Maret 2010
Free 3D tutorial : ZBrush's
Posted by guponk on 14.28. 3DMax,Free 3D Tutorial - No comments
ZBrush's popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures and detailing. With a focus on both the artistry and the technical know-how, you'll learn how to apply traditional sculpting and painting techniques to 3D art while uncovering the "why" behind the "how" for each step. You'll gain inspiration and insight from the beautiful full-color illustrations and professional tips from experienced ZBrush artists included in the book. And, above all, you'll have a solid understanding of how applying time-honored artistic methods to your workflow can turn ordinary digital art into breathtaking digital masterpieces.Download link :
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