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Woles-ae, Copy & Paste Blogger's.... :)
Environment Brush Photoshop Free Download
Sambungan Konstruksi Baja
Mempertajam Text atau Gambar Hasil Scan di CorelDRAW
Free 3D Max Script : Fracture Voronoi
13 Gambar Foto Kuda High Resolution
Karya Lukisan Anak Donald Zolan
TUTORIAL PHOTOSHOP : MEMBUAT WALLPAPER GARANG
Menggambar Wajah Menjadi Kartun
Membuat Wallpaper Kalender Sendiri
FREE 3D Character : HUNTER
Render Massive Scene di Mental Ray dan VRay



Vlado's VRay Guidelines
I've been asked many times what are "good" VRay settings. Of course, there is no universal answer and it depends on the desired render speed and quality, but here is a set of settings that I have found to work very well for still images in many situations. Please note that these settings are not optimal, in the sense that with enough tweaking, you can probably get similar quality with faster render times. The beauty of these settings though, is that they require almost no tweaking and you are guaranteed to get a nice result in the end.
Provided that you start with a default VRay renderer:
(*) In the Image sampler rollout, switch to "Adaptive QMC".
(*) Set the "Max. subdivs" to 100 (one hundred). Leave the "Min. subdivs" to 1.
(*) Set the primary GI engine to QMC GI. Do not change the subdivs.
(*) Set the secondary GI engine to Light cache.
(*) Set the light cache interpolation samples to 5.
(*) Set the QMC Sampler "Adaptive amount" to 1.0.
(*) Un-check the "Clamp output" option in the Color mapping rollout.
[*] Typically you will need to adjust the Noise threshold as the default produces too much noise. A good value is 0.001.
(*) You are done.
To control render quality vs render time:
(*) Adjust the QMC Noise threshold. Lower values reduce noise, but increase render times.
(*) Adjust the light cache subdivs. This is scene dependent, but usually values from 1000 to 5000 are enough for most scenes. You can also adjust other light cache parameters as necessary.
(*) Turn on or off reflective/refractive GI caustics as needed.
(*) Optionally turn on the "Use light cache for glossy rays" option to speed up glossy reflections.
(*) You may want to adjust the render region (bucket) size for faster feed-back.
Notes:
(*) Leave all subdivs anywhere at their default values. They won't have any effect anyways - the 100 AA subdivs will almost certainly override everything else.
(*) For builds of VRay before 1.49.30, DO NOT use color mapping other than Linear. Otherwise, you risk to get an incorrect result in the end. If necessary, apply color correction in post. You can change the dark/bright multipliers, provided that you leave both at the same value.
(*) Avoid using sharpening AA filters. They can make the noise more apparent.
Advantages of these settings:
(*) Very little parameters for controlling render quality.
(*) Work for a very large number of scenes.
(*) Typically produce high-quality results.
Disadvantages of these settings:
(*) May be slow to render. With tweaking, you may get faster results.
How it works:
The high AA subdivs essentially causes all the sampling to be performed by the image sampler. It will take as many samples per pixel as required to achieve the specified noise threshold. In many ways, this is similar to PPT, but is done on a per-bucket basis and the number of samples is adaptive.
Best regards,
Vlado
Mungkin banyak yang belum menyadari fungsi dari plugin ini, plugin ini bisa membantu kamu untuk bekerja lebih cepat dengan 3ds max kamu, jadi begini fungsi dari plugin ini adalah menanam sebuah engine di 3ds max kamu untuk melihat hasil di viewport kamu tanpa harus kamu merender terlebih dahulu, bermanfaat bukan,...!! jadi gak perlu repot nunggu hasil renderan yang lama, cukup dengan plugin ini kamu hanya tinggal lihat viewport kamu di 3ds max dan SIMSALABIM kamu bisa lihat deh hasil nya....
Dulu saya pernah posting mengenai plugin/script ini, karena banyak yang nanyain lagi ya jadinya saya posting lagi deh, fungsi dari plugin/script ini adalah untuk membuat efek meruntuhkan object 3d yg ingin kamu runtuhkan. Ada dua versi download dari plugin/script ini yaitu versi standar dan versi profesional, yang standar free dan memiliki batasan fungsi, sedangkan yang profesional harus bayar tapi tidak memiliki batasan fungsi, kalo menurut saya yang standar lumayan juga lah* Fast, accurrate rigid bodies solver.
* Fracture capabilities.
* Animation friendly.
* 32 and 64 bits version.
Advanced Painter adalah modular brush-based distribution tool derrived dari Nature Painter script. Plugin/script ini mempunyai 7 jenis tools:Uninstalling Advanced Painter: During setup, the the following files are copied. If you wish to uninstall Advanced Painter just delete them yourself.
[maxroot]\stdplugs\stdscripts\Functions_AdvPainter.ms
[maxroot]\UI\macroscripts\Macro_AdvPainter.mcr
[maxroot]\scripts\AdvPainter\Ink_Grass.ms
[maxroot]\scripts\AdvPainter\Ink_Hair.ms
[maxroot]\scripts\AdvPainter\Ink_Randomizer.ms
[maxroot]\scripts\AdvPainter\Ink_Scatterer.ms
[maxroot]\scripts\AdvPainter\Ink_Spaghetti.ms
[maxroot]\scripts\AdvPainter\Ink_Stone.ms
[maxroot]\scripts\AdvPainter\Ink_Toothpaste.ms
[maxroot]\scripts\AdvPainter\Ink_Example.txt
[maxroot]\scripts\AdvPainter\Ink_Template.txt
[maxroot]\scripts\AdvPainter\scatterer_i.bmp
[maxroot]\scripts\AdvPainter\scatterer_a.bmp
Sorry lagi males nulis, baca aja sendiri, ini plugin / script buat bikin kota secara cepat.... :) A city generator and tool for creating urban environments.
Custom scripting and support for openstreetmap coming soon
New version GT 0.251
- Added customscript option
- Checking for update is disabled by default, turn it on/off in the menu
- Undocking works (must be done via the menu)
- Fullscreen doesn't affect the ribbon
- Import objects as proxies (vray, mr coming)
- Improved alot of stuff
Version Requirement: 3ds Max 2011
DOWNLOAD : http://www.kilad.net/GTForum/viewtopic.php?f=2&t=2
VIDEO TUTORIAL : http://www.youtube.com/watch?v=24jWrVxE8gw
Galery image :
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